MISEROM, S. F. Gamification Dynamics: Exploring User Engagement, Affordances, and Learning Outcomes in Online Education. Jurnal Evolusi , [S. l.], v. 4, n. 2, 2023. DOI: 10.61688/jev.v4i2.143. Disponível em: https://journal.uptm.edu.my/index.php/evolusi/article/view/143. Acesso em: 4 dec. 2024.